WarioWare, Inc.: Mega Microgames!: Difference between revisions

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  |publisher = Nintendo
  |publisher = Nintendo
  |platforms = Game Boy Advance
  |platforms = Game Boy Advance
  |date = (insert here)
  |date = <div class="mw-collapsible mw-collapsed">'''March 21, 2003 (original)'''
<div class="mw-collapsible-content">{{Flag-JP}} March 21, 2003<ref>[https://www.nintendo.co.jp/n08/azwj/product/index.html Official Japanese website]</ref><br>{{Flag-EU}} May 23, 2003<br>{{Flag-US}} May 26, 2003<br>{{Flag-AU}} June 6, 2003<ref>[http://web.archive.org/web/20030606210104/http://nintendo.com.au/nintendo/games/index.php?action=search&pagenum=1&sortby=title&platform=&rating=&title=warioware&releasedate=&genre= Official Australian Nintendo database search] (archived via Wayback Machine)</ref><br>{{Flag-CN}} 2005<ref>[https://www.ique.com/games/G_mwario.htm Official Chinese website]</ref></div></div>
  |wikipedia = https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!
  |wikipedia = https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!
  |mobygames = https://www.mobygames.com/game/9250/warioware-inc-mega-microgame/
  |mobygames = https://www.mobygames.com/game/9250/warioware-inc-mega-microgame/
  |tcrf = https://tcrf.net/WarioWare,_Inc.:_Mega_Microgame$!
  |tcrf = https://tcrf.net/WarioWare,_Inc.:_Mega_Microgame$!
  |related = [[WarioWare,_Inc.:_Mega_Party_Games!]]
  |related = [[WarioWare, Inc.: Mega Party Games!]]
}}
}}


'''WarioWare Inc.: Mega Microgame$''', known in Europe as '''WarioWare, Inc.: Minigame Mania''' and in Japan as '''Made in Wario''', is a GBA game by Nintendo and the first entry in the WarioWare series. The game is built around a collection of 213 minigames of very short duration, unlocked in phases loosely organised by theme.
'''WarioWare, Inc.: Mega Microgame$!''', known in Europe as '''WarioWare, Inc.: Minigame Mania''' and in Japan as '''Made in Wario''', is a GBA game by Nintendo and the first entry in the WarioWare series. The game is built around a collection of 213 minigames of very short duration, unlocked in phases loosely organised by theme.
 
== History ==
According to designer Goro Abe, the game's genesis was a desire to create something atypical of  Nintendo's usual style (to the point where he wasn't entirely sure the company would actually release it).<ref name="asks">[https://iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/3 Iwata Asks: WarioWare Smooth Moves - "Everyone in the Room Will Have a Grin on Their Face!" (part 4)]</ref> The concept for the gameplay has roots in ''[[Mario Artist: Polygon Studio]]'''s Sound Bomber mode, which used very similar minigames incorporating player-made models. The staff worked on the game in secrecy at first, only approaching their manager after some time had passed - he gave his approval without much comment. The team decided to use Wario because they felt his idiocy fit the game like a glove.<ref name="kikizo">[http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p2.asp Kikizo interview with Nintendo R&D1] (April 7, 2006)</ref>
 
Every programmer on the team proposed individual microgames by writing their ideas on sticky notes and putting them on a table before going through and removing ones that they didn't like. (They ended up getting contributions from others in the same department once word of the project started spreading internally.) The staff wanted to avoid games that were excessively obscene, "Japanese," or difficult to immediately comprehend.<ref name="kikizo" />
 
While the game was a passion project, no one at Nintendo initially thought it would be much of a success. The developers were not sure how to properly market the game - Shigeru Miyamoto helped out on that front, approving of its Japanese slogan ("More! Shorter! Faster!") and insisting it be put on the cover.<ref name="asks" />
 
* [https://www.ign.com/articles/2003/01/07/new-mario-and-wario-gba-games "New Mario and Wario GBA Games"] (IGN covers the announcement of ''Mega Microgame$!'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''; January 7, 2003)
 
== Previews ==
* [https://www.gamespot.com/articles/warioware-inc-mega-microgame-impressions/1100-2911888 Impressions by GameSpot] (April 9, 2003)
 
== Reviews ==
{{GalleryStart}}
{{GalleryCard
|file=WarioWare Inc Mega Microgames placement on EGM's 200 best games in issue 200.jpg
|title=Electronic Gaming Monthly
|date=February 2006
|country=US
|description=''Mega Microgame$!'' places 138th on the magazine's top 200 games of all time
}}
{{GalleryEnd}}
{{#evu:https://www.youtube.com/watch?v=zXD4oIkSLIo|description=Video review from GameSpot ([https://web.archive.org/web/20040609013522/http://www.gamespot.com/gba/puzzle/warioware/media.html May 27, 2003])|container=frame|dimensions=360|alignment=inline|valignment=top}}
* [https://www.ign.com/articles/2003/05/23/wario-ware-inc-mega-microgames IGN] (May 22, 2003)
* [https://web.archive.org/web/20031219114030/http://www.gamespy.com:80/reviews/may03/wariowaregba/index.shtml GameSpy] (May 25, 2003; archived via Wayback Machine)
* [https://www.gamespot.com/reviews/warioware-inc-mega-microgame-review/1900-6029025 GameSpot] (May 27, 2003)
* [https://web.archive.org/web/20040408214312/http://www.gamespot.com/gamespot/features/all/gotm/060103/p6_01.html The game's spot in GameSpot's Month in Review: May 2003] (circa June 8, 2003; archived via Wayback Machine)
* [http://www.nintendoworldreport.com/review/4098/warioware-inc-mega-microgame-game-boy-advance Nintendo World Report] (June 22, 2003)
* [https://web.archive.org/web/20031213161217/http://www.gameinformer.com/Games/Review/200306/R03.0730.1356.44001.htm Game Informer] (circa June 2003; archived via Wayback Machine)
* [https://web.archive.org/web/20031226132343/http://www.gamespot.com/gamespot/features/all/bestof2003/day2_31.html Declared 2003's "Most Innovative Game" (alongside other titles) by GameSpot] (circa December 26, 2003; archived via Wayback Machine)
* [https://web.archive.org/web/20090223134335/http://www.officialnintendomagazine.co.uk/article.php?id=7206 The game is #78 on Official Nintendo Magazine UK'slist of the "100 Best Nintendo Games"] (February 18, 2009; archived via Wayback Machine)
* [https://web.archive.org/web/20120926074423/http://www.edge-online.com/features/100-best-games-play-today/7/ The game makes #40 on Edge Online's "100 Best Games to Play Today"] (March 9, 2009; archived via Wayback Machine)
* [https://www.eurogamer.net/r-warioware-gba Eurogamer]
 
== Websites ==
* [https://www.nintendo.co.jp/n08/azwj/index.html Official Japanese site]
* [https://www.ique.com/games/G_mwario.htm Official Chinese site]
 
== Miscellaneous ==
* [http://news.bbc.co.uk/2/hi/technology/3559964.stm BBC News article on ''Mega Microgame$!'' winning the Edge award for innovation at the Edinburgh International Games Festival in 2004] (August 14, 2004)
* [https://gamechoiceawards.com/archive/innovation Game Developers Choice Awards site - the game (among others) won Most Innovative in 2004]
 
== References ==
<references />


[[Category:Game]]
[[Category:Game]]

Revision as of 06:02, 22 April 2023

WarioWare, Inc.: Mega Microgame$!, known in Europe as WarioWare, Inc.: Minigame Mania and in Japan as Made in Wario, is a GBA game by Nintendo and the first entry in the WarioWare series. The game is built around a collection of 213 minigames of very short duration, unlocked in phases loosely organised by theme.

History[edit]

According to designer Goro Abe, the game's genesis was a desire to create something atypical of Nintendo's usual style (to the point where he wasn't entirely sure the company would actually release it).[4] The concept for the gameplay has roots in Mario Artist: Polygon Studio's Sound Bomber mode, which used very similar minigames incorporating player-made models. The staff worked on the game in secrecy at first, only approaching their manager after some time had passed - he gave his approval without much comment. The team decided to use Wario because they felt his idiocy fit the game like a glove.[5]

Every programmer on the team proposed individual microgames by writing their ideas on sticky notes and putting them on a table before going through and removing ones that they didn't like. (They ended up getting contributions from others in the same department once word of the project started spreading internally.) The staff wanted to avoid games that were excessively obscene, "Japanese," or difficult to immediately comprehend.[5]

While the game was a passion project, no one at Nintendo initially thought it would be much of a success. The developers were not sure how to properly market the game - Shigeru Miyamoto helped out on that front, approving of its Japanese slogan ("More! Shorter! Faster!") and insisting it be put on the cover.[4]

Previews[edit]

Reviews[edit]

Video review from GameSpot (May 27, 2003)

Websites[edit]

Miscellaneous[edit]

References[edit]