Doom: Difference between revisions

From Videogame Morgue File

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Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World<br/>(March 1994)
Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World<br/>(March 1994)
C&vgHi0148-DoomReview_optim2.pdf|Computer and Video Games<br/>(March 1994)
C&vgHi0148-DoomReview_optim2.pdf|Computer and Video Games<br/>(March 1994)
GamesMaster-015_pages_46_47_optim.pdf|GamesMaster (March 1994)
GamesMaster-015_pages_46_47_optim.pdf|GamesMaster<br/>(March 1994)
PC Zone 12 (March 1994)_pages_135_136_optim.pdf|PC Zone<br/>(March 1994)
PC Zone 12 (March 1994)_pages_135_136_optim.pdf|PC Zone<br/>(March 1994)
PC Action -05_pages_34_35_36_37_optim.pdf|PC Action<br/>(March 1994)
PC Action -05_pages_34_35_36_37_optim.pdf|PC Action<br/>(March 1994)

Revision as of 12:36, 21 Ocak 2022

Doom is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a vast number of user-made levels and mods.

Production[edit]

Sketches[edit]

Models[edit]

Screenshots from early versions of Doom can be seen at Unseen 64's Doom [PC - Alpha / Beta] page.

Previews[edit]

Reviews[edit]

Interviews[edit]

  • We Play Doom With John Romero - 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013)

Histories[edit]

  • Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner.
  • RetroAhoy: Doom by Stuart Brown.