Doom: Difference between revisions
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Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World<br/>(March 1994) | Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World<br/>(March 1994) | ||
C&vgHi0148-DoomReview_optim2.pdf|Computer and Video Games<br/>(March 1994) | C&vgHi0148-DoomReview_optim2.pdf|Computer and Video Games<br/>(March 1994) | ||
GamesMaster-015_pages_46_47_optim.pdf|GamesMaster (March 1994) | GamesMaster-015_pages_46_47_optim.pdf|GamesMaster<br/>(March 1994) | ||
PC Zone 12 (March 1994)_pages_135_136_optim.pdf|PC Zone<br/>(March 1994) | PC Zone 12 (March 1994)_pages_135_136_optim.pdf|PC Zone<br/>(March 1994) | ||
PC Action -05_pages_34_35_36_37_optim.pdf|PC Action<br/>(March 1994) | PC Action -05_pages_34_35_36_37_optim.pdf|PC Action<br/>(March 1994) |
Revision as of 12:36, 21 Ocak 2022
Doom is a first-person shooter developed by id Software in 1993. It was a highly influential title in the development of first-person shooters, as well as playing a pioneering role in realtime texture-mapped 3D graphics, networked multiplayer play, and support for a vast number of user-made levels and mods.
Production[edit]
Sketches[edit]
Models[edit]
Screenshots from early versions of Doom can be seen at Unseen 64's Doom [PC - Alpha / Beta] page.
Previews[edit]
Reviews[edit]
Interviews[edit]
- We Play Doom With John Romero - 30th anniversary interview with John Romero while playing early levels of the game with a co-operative mod. (December 10, 2013)
Histories[edit]
- Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner.
- RetroAhoy: Doom by Stuart Brown.