Legacy of Kain: Soul Reaver: Difference between revisions
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1998-05-GI.jpg|Game Informer<br/>(May 1998) | 1998-05-GI.jpg|Game Informer<br/>(May 1998) | ||
Arcade (1998-12) 01_page_36.pdf|Arcade<br/>(December 1998) | Arcade (1998-12) 01_page_36.pdf|Arcade<br/>(December 1998) | ||
Electronic Gaming Monthly Issue 115 February 1999 Legacy of Kain feature.pdf|Electronic Gaming Monthly<br/>(February 1999) | |||
GamePro Issue 117 April 1999 page 1, 41-42.pdf|GamePro<br/>(October 1999) | GamePro Issue 117 April 1999 page 1, 41-42.pdf|GamePro<br/>(October 1999) | ||
PC.Games.N081.1999.06-fl0n_pages_68-70_optim.pdf|PC Games (DE)<br/>(June 1999) | PC.Games.N081.1999.06-fl0n_pages_68-70_optim.pdf|PC Games (DE)<br/>(June 1999) |
Revision as of 16:59, 11 February 2022
Legacy of Kain: Soul Reaver is an action-adventure game written and directed by Amy Hennig, developed by Crystal Dynamics, and originally released for the PlayStation. It had a difficult development, including a large amount of cut and abandoned content and a legal challenge from the series' previous developer Silicon Knights.
It is the sequel to Blood Omen: Legacy of Kain.
Previews[edit]
Reviews[edit]
Resources[edit]
- http://www.dark-chronicle.co.uk/resources/designerdiary-sr1.php — Archived copy of 'designer diary' post from official site (author unknown)
- https://blog.playstation.com/2012/10/12/behind-the-classics-amy-hennig-talks-soul-reaver-secrets/ — Amy Hennig interview from PlayStation official blog (2012)
- https://drive.google.com/drive/folders/1JIzEZlM7Ssc78MevAiGmf5N3lQs1g0m4 — Google Drive collection of scanned magazine coverage of the whole series