Exmortis: Difference between revisions

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* ''Rock Paper Shotgun'' - [https://www.rockpapershotgun.com/have-you-played-exmortis| Have You Played... Exmortis?] (published  2020-02-10)


== Guides ==
== Guides ==
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* ''GameFAQs'' - [https://gamefaqs.gamespot.com/flash/356715-exmortis/faqs/80646| Walkthrough by jimfish] (published 2023-07-06)


== Credits ==
== Credits ==

Revision as of 18:18, 11 October 2026

Original Description

Newgrounds

September 25, 2004[1]:

EXMORTIS (REVISION 1.1)

THE STORY SO FAR:
You wake up in the woods with no memory of how you got there. Nightmares of blood and screams still echo through your mind. It's late and it's cold - unless you can find shelter fast, you won't last the night. You spot a house in a clearing up ahead and left with no choice - you decide to shelter there for the night. Soon afteryou begin to realise that death is a welcome choice compared to what lies waiting for you inside...

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Revision V1.1 - Changes were made to actionscript for the triggering of the cellardoor. Explanation below may include game spoilers!

*** SPOILERS ***

I have altered the actionscript for triggering the cellar door. You must trigger the first 4 symbol closeups, read all 3 books and interact with Gwen to access the cellar door. I have obtained the above conditions in every possible sequence after testing last night and I am yet to fail to access the cellar door with this revision. Hopefully this will fix the "bug" a lot of people are mentioning in reviews.

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This is my first Flash game, having only taught myself flash only a year ago. I wanted to create an atmospheric game with decent graphics as I have played so many flash games that kick ass with puzzles, but never pay attention to graphics and atmosphere. Unfortunately it was a situation where I had to make up the story as I went along creating it - so bits and pieces are kind of patched together here and there. If I had the time or the energy, I'd do a few things differently to improve interaction in the game - but I think that in its current form it achieves what I set out to do. Scare the living hell out of everyone. So play this in a dark room with the sound turned up for maximum scare-factor!

Note - the loading might take a while on slower machines - sorry about that, but the quality of the sounds involved were important to me. I only sacrificed the minimum amount of quality that would get the size down under the 5mb limit.

For those of you who just want a quick and easy game, I have posted a walkthrough on my website... but due to Geocities restrictions, I can't host it there anymore. I have seen mirrors of it though, so maybe try the following:

http://www.freewebs.com/nulleffect/exmortis.htm

Enjoy!
Ben.

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Author
Ben Leffler