Sonic Adventure 2

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Revision as of 11:18, 14 August 2026 by Somewhere (talk | contribs) (Adding sales data - there's even more I could add (including sales chart positions in Japan and various European countries), but it's getting late and this is already quite a lot.)
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Sonic Adventure 2, like its predecessor, is a 3D platform game originally released for the Dreamcast.

Dreamcast version (original)

History

Advertising

Sales

All data are presented as-is, including any potential discrepancies between dates.

United States

Note that most if not all of the below data comes from the NPD Group's TRST system, which only covered a portion of the American video game market. The exact percentage varied depending on the report and era; footnotes give specifics for every applicable data point.

Date Copies sold that week Copies sold that month Copies sold that year Total sold
2001-06[6] 120,014
2001-07-07 26,318[7][note 1] 100,012[8][note 2]
2001-08-04[9][note 2] 62,051[note 3] 162,063
2001-08[10] 234,149
2001-10[11] 282,092
2001-12-29[12][note 4] 7,952
2002-01-12[13][note 4] 1,964
2002-02-09[14][note 4] 1,497
2002-02-16[15][note 4] 1,618
2002-03-02[16][note 4] 1,380
2002-12[17] 981 390,108
2003-01[18][19] 183 390,291

Japan

Date Copies sold that week Copies sold that fortnight Total sold
2001-06-24[20] 84,508
2001-07-01 95,797[20] or ~96,026[21]
2001-07-15[22] ~5,974 ~102,000
2001-07-29[23] ~3,579 ~105,579
2001-08-12[24] ~2,037 ~107,616
2001-12-30[20] 108,480

GameCube conversion (Battle)

Features

Reviews

Sales

Date Total sold
2002-08[25] >1,000,000[note 5]

United States

The same disclaimers as before apply here.

Date Copies sold that week Copies sold that month Total sold
2002-02-16[26][note 4] 39,706
2002-03-02[27][note 4] 22,441
2002-12[17] 44,384 552,441
2003-01[18] 10,501 562,942
≤2004-07-10[28] 876,000
≤2004-12-09[29][note 6] 918,000
≤2005-05-16[30][note 7] 1,005,000
≤2006-07-29[31] ~1,200,000
≤2007-01-06[32][note 8] 1,440,000

Japan

Date Copies sold that week Copies sold that fortnight Copies sold that year Total sold
2001-12-23[33] 30,295
2001-12-30[33][34] 51,633
2002-01-06[33] 20,051 71,684
2002-01-13[33] 9,294 80,978
2002-01-20[33] 4,738 85,716
2002-01-25[35] ~132,452 "
2002-01-27[33] 7,668 93,384
2002-02-03[33] 8,681 102,065
2002-02-10[33] 6,963 109,028
2002-02-17[33] 6,966 115,994
2002-02-24[33] 5,518 121,512
2002-03-03[33] 5,495 127,007
2002-03-10[33] 4,975 131,982
2002-03-17[33] 4,192 136,174
2002-06-30[33] 176,024
2002-12-29[33] 140,553 192,186

Miscellaneous

Notes

  1. This report covers approximately 73% of American game retailers at the time.
  2. 2.0 2.1 This report covers approximately 82% of American game retailers at the time.
  3. Covers the period between July 8 and August 4, 2001.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 This report covers approximately 55-60% of American game retailers at the time, though this percentage may vary depending on the genre, platform, and/or game.
  5. The article also claims that Battle was the "GameCube's most bought title of 2002 (through August)."
  6. This number was updated at some point between October 19 and this date.
  7. This number was updated at some point between February 13 and this date.
  8. This number was updated at some point between December 16, 2006 and this date.

References

  1. An archived listing for the game on Sega.com uses this release date.
  2. "Sega Celebrates Ten Years of Sonic With the Worldwide Launch of Sonic Adventure 2 Exclusively for Dreamcast" (American press release; June 19, 2001)
  3. Sega.jp catalog listing (archived via Wayback Machine)
  4. This archived page from Sonic Team's website claims that the game would be released worldwide on this date.
  5. Archived Dreamcast game list on FUTURE GAMEZ
  6. "Monthly Tracking Report 06-01" (archived on the Video Game History Foundation Library)
  7. NPD interactive entertainment weekly report (July 1 - 7, 2001; archived on the Video Game History Foundation Library)
  8. June 2001 TRSTS video games report (archived on the Video Game History Foundation Library)
  9. July 2001 TRSTS video games report (archived on the Video Game History Foundation Library)
  10. "Melani's Book 11 (version 1)" (archived on the Video Game History Foundation Library)
  11. "LTD Sales Report 10-01" (archived on the Video Game History Foundation Library)
  12. NPD interactive entertainment weekly report (December 23 - 29, 2001; archived on the Video Game History Foundation Library)
  13. NPD interactive entertainment weekly report (January 6 - 12, 2002; archived on the Video Game History Foundation Library)
  14. NPD interactive entertainment weekly report (February 3 - 9, 2002; archived on the Video Game History Foundation Library)
  15. NPD interactive entertainment weekly report (February 10 - 16, 2002; archived on the Video Game History Foundation Library)
  16. NPD interactive entertainment weekly report (February 24 - March 2, 2002; archived on the Video Game History Foundation Library)
  17. 17.0 17.1 Archived copy of a TRST spreadsheet reporting on December 2002 game sales
  18. 18.0 18.1 Archived copy of a TRST spreadsheet reporting on January 2003 game sales
  19. Gaming Age Forums post reprinting NPD Dreamcast sales data for January 2003 (March 4, 2003; archived via Wayback Machine on September 3, 2004)]
  20. 20.0 20.1 20.2 Niche Barrier's record of Weekly Famitsu's sales charts for the Dreamcast version
  21. Dorimaga sales chart for June 11 - July 1, 2001
  22. Dorimaga sales chart for July 2 - 15, 2001
  23. Dorimaga sales chart for July 16 - 29, 2001
  24. Dorimaga sales chart for July 30 - August 12, 2001
  25. "Graphs: Sega's Year-to-Date" (IGN; October 3, 2002)
  26. NPD interactive entertainment weekly report (February 10 - 16, 2002; archived on the Video Game History Foundation Library)
  27. NPD interactive entertainment weekly report (February 24 - March 2, 2002; archived on the Video Game History Foundation Library)
  28. The Magic Box's US Platinum Chart (archived via Wayback Machine on July 10, 2004)
  29. The Magic Box's US Platinum Chart (archived via Wayback Machine on December 9, 2004)
  30. The Magic Box's US Platinum Chart (archived via Wayback Machine on May 16, 2005)
  31. "The Top 100 Games of the 21st Century" (Next Generation; archived via Wayback Machine on October 28, 2007)
  32. The Magic Box's US Platinum Chart (archived via Wayback Machine on January 6, 2007)
  33. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 33.12 33.13 33.14 Niche Barrier's record of Weekly Famitsu's sales charts for Battle
  34. GEIMIN's chart detailing Weekly Famitsu sales data for 2001 (archived via Wayback Machine)
  35. Dorimaga sales chart for December 17, 2001 - January 11, 2002