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From Videogame Morgue File

  • 1572869194-2260686772.jpg|Computer Gaming World (US, July 1992) ComputerAndVideoGames114-May91_pages_82_83_84.pdf|Computer and Video Games (May 1991)
    2 KB (234 words) - 09:41, 2 January 2022
  • ST25_Preview_Computer_Gaming_World_Issue_89_Dec1991.pdf|Computer Gaming World (December 1991) ST25_Cover_Computer_Gaming_World_Issue_89_Dec1991.pdf|Computer Gaming World (December 1991)
    2 KB (205 words) - 23:20, 25 January 2022
  • |publisher = Video Games Inc. ...and were advertised as a way to revitalize games such as [[Pong]], Volly, Computer Space, and Hockey to strong earnings.
    952 bytes (144 words) - 03:24, 14 January 2022
  • |developer = Totally Games ...ars: TIE Fighter''' is a Star Wars space flight simulator and space combat video game.
    776 bytes (91 words) - 19:32, 10 January 2023
  • |image = Casino Games Master System cover art USA.jpg ...age 14]]</ref><br>{{Flag-EU}} {{Flag-UK}} November 1989<ref>[[:File:Casino Games preview CVG issue 95.png|''CVG'' issue 95 (October 1989), page 125]]</ref><
    4 KB (592 words) - 21:10, 15 May 2022
  • '''MegaRace''' is a CD-ROM racing game featuring pre-rendered video. |file=PC Games (June-July 1994) - 056-057.pdf
    697 bytes (78 words) - 19:40, 10 January 2023
  • |file=1983-06 Personal Computer Games (UK) 1 - p5 (86c54485)-1.jpg |title=Personal Computer Games
    4 KB (590 words) - 15:08, 8 February 2024
  • |publisher = Meadows Games ...in-operated games. On top of that, ''Flim Flam'' was fully featured with a computer opponent to play against, a handicap mode for less skilled players, and use
    1 KB (181 words) - 05:53, 28 January 2022
  • |publisher = Electra Games ...potential first in arcade video games, as well as had an early example of computer opponents.
    2 KB (214 words) - 06:43, 28 January 2022
  • ...puter game ''Spacewar!'' sought to commercialize it with his co-creation ''Computer Space''. With Atari Inc. and its first game ''Pong'', Bushnell became a bus 1982-08 Video Games pg 16.jpg
    2 KB (292 words) - 06:59, 16 January 2022
  • ...teroids'' as well as introducing a plethora of features to real-time video games. * ''Hackers: Heroes of the Computer Revolution'' by Steven Levy
    4 KB (460 words) - 00:48, 9 January 2022
  • |title=Computer Gaming World |title=Computer Gaming World
    3 KB (439 words) - 09:14, 6 January 2024
  • ...lapsible-content">Midway (arcade)<br>Iguana UK (home conversions)<br>Torus Games (Game Boy conversion)<br>High Voltage Software (Jaguar conversion)</div></d |title=Computer & Video Games
    5 KB (698 words) - 00:24, 10 March 2022
  • [video https://www.youtube.com/watch?v=c4CScehGk_s&t=2115s] ...i-ozidual ケイブンシャの大百科210 ファミリーコンピュータ任天堂 (Keibunsha Encyclopedia 210: Family Computer Nintendo)]
    15 KB (1,420 words) - 05:29, 21 April 2024
  • ...r and console platforms. Several of its features were influential on later games, including the game's innovative uses of wireframe 3D, procedural generatio ...uterNews084-27Oct1984/ ''Elite programmers auction Z80 rights''], Personal Computer News, October 27, 1984 (Page 2)</ref>
    7 KB (914 words) - 19:41, 11 January 2022
  • ...is a beat-'em-up released solely in arcades by Sega, one of three distinct games the company made based on [https://en.wikipedia.org/wiki/Moonwalker the 198 |title=Computer & Video Games
    2 KB (239 words) - 01:36, 8 April 2022
  • ...sistance from Sears Roebuck & Co, who also marketed the game as the ''Tele-Games Pong'' exclusively within their Sears branded stores. ...ystem was released, it generated the most public excitement for home video games that had yet existed, despite Magnavox's presence in the market that year a
    3 KB (491 words) - 01:28, 9 January 2022
  • |file=PC.Games.N081.1999.06-fl0n_pages_68-70_optim.pdf |title=PC Games
    5 KB (663 words) - 22:15, 8 March 2022
  • <p class="blockquote-footer">Frank Cifaldi, Video Game History Foundation</p> * [[Computer Space|...the first commercial videogame?]]
    2 KB (322 words) - 11:21, 6 January 2024
  • '''Lemmings''' is a puzzle video game originally developed by DMA Design in Dundee, Scotland, published by P Pages from ComputerAndVideoGames111-Feb91.pdf|Computer and Video Games (February 1991)
    4 KB (607 words) - 00:44, 6 January 2022
  • |title=Computer & Video Games |title=Computer & Video Games
    6 KB (739 words) - 08:57, 22 March 2024
  • Computer_Gaming_World_Issue_108-pp104-5_optim.pdf|Computer Gaming World<br/>(July 1993) Computer_Gaming_World_Issue_116-pp38-9_optim.pdf|Computer Gaming World<br/>(March 1994)
    6 KB (817 words) - 02:22, 20 February 2022
  • ...New Mega Drive/Genesis releases (MD Fan, Beep! MD June issue)"] (rec.games.video post from June 5, 1991)</ref></div></div> |title=Computer & Video Games
    22 KB (3,353 words) - 04:10, 29 September 2022
  • <div class="mw-collapsible-content">Namco<br>{{Flag-EU}} Sony Computer Entertainment Europe</div></div> ...ag-US}} March 11, 1998<ref>[[:File:Klonoa Door to Phantomile on PSM Top 25 Games in issue 13.jpg|''PSM'' issue 13 (dated September 1998)]]</ref><br>{{Flag-E
    20 KB (2,722 words) - 06:24, 22 April 2024
  • |developer = Daviles Games B.V. |publisher = Daviles Games B.V.
    13 KB (1,954 words) - 14:57, 28 July 2022
  • |title=Games™ |file=2003-09 Computer and Video Games (UK) 263 - p12 (50d99351).pdf
    10 KB (1,361 words) - 10:14, 26 March 2023
  • <div class="mw-collapsible-content">Namco<br>{{Flag-EU}} Sony Computer Entertainment</div></div> ...ign.com/articles/135/135360p1.html 2012]), 25th ([https://www.gamespot.com/games/klonoa-2-lunateas-veil GameSpot] and [https://web.archive.org/web/200805230
    19 KB (2,497 words) - 06:28, 22 April 2024
  • ...r game would not hit arcades until after the former's initial release. The games' inception is subject to conflicting recollections: Akira Nishitani, Takesh ...atus/1322367064795803650 "the character depictions seen in Capcom's Marvel games have been adopted back into the source material, with one example being Sen
    14 KB (1,954 words) - 23:46, 12 July 2022