Klonoa: Door to Phantomile: Difference between revisions

From Videogame Morgue File

(Adding more sales data)
(Adding and adjusting some sales data)
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=== North America ===
=== North America ===
Note that the below data was largely taken from the NPD Group's TRST system, which only accounted for approximately 81% of American game retailers (as officially stated in 2000). In addition, Walmart pulled out between [https://kidscreen.com/2003/10/01/npd-20031001 July 2001] and [https://www.gamedeveloper.com/business/walmart-lifts-restrictions-on-u-s-game-sales-data July 2011], impacting all data within that timeframe.
Note that the below data was largely taken from the NPD Group's TRST system, which only accounted for a portion of approximately 81% of American game retailers (as officially stated in 2000). In addition, Walmart pulled out between [https://kidscreen.com/2003/10/01/npd-20031001 July 2001] and [https://www.gamedeveloper.com/business/walmart-lifts-restrictions-on-u-s-game-sales-data July 2011], dropping the officially estimated coverage to 60%.<ref name="aug2001">[https://archive.gamehistory.org/item/38b67b08-a3c7-4233-8e66-b2084b77c1aa August 2001 TRSTS video games report (archived on the Video Game History Foundation Library)]</ref>


{| class="wikitable"
{| class="wikitable"
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|-
|-
| 2000-07-01<ref>[https://archive.gamehistory.org/item/bd896d2e-2e0a-4404-90e4-88ef46eef949 June 2000 TRSTS video games report (archived by the Video Game History Foundation Library)]</ref> || 325 (thus far that year)<br>86 (May 28 - July 1) ||style="background-color: gray;" |
| 2000-07-01<ref>[https://archive.gamehistory.org/item/bd896d2e-2e0a-4404-90e4-88ef46eef949 June 2000 TRSTS video games report (archived by the Video Game History Foundation Library)]</ref> || 325 (thus far that year)<br>86 (May 28 - July 1) ||style="background-color: gray;" |
|-
| 2001-01-31<ref>[https://archive.gamehistory.org/item/7d0f8897-34f1-4253-939f-849a94a61f76 LTD sales report up through the end of January 2001 (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,830
|-
|-
| 2001-03<ref>[https://archive.gamehistory.org/item/3f281fff-9f88-4174-9ba3-f4496cbf673d March 2001 sales report (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,834
| 2001-03<ref>[https://archive.gamehistory.org/item/3f281fff-9f88-4174-9ba3-f4496cbf673d March 2001 sales report (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,834
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| 2001-06<ref>[https://archive.gamehistory.org/item/6c32790c-a3b1-45a0-b389-c618e33e37c1 June 2001 sales report (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,842
| 2001-06<ref>[https://archive.gamehistory.org/item/6c32790c-a3b1-45a0-b389-c618e33e37c1 June 2001 sales report (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,842
|-
|-
| 2002-12<ref>[https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html Archived copy of a TRST spreadsheet reporting on December 2002 game sales]</ref> ||style="background-color: gray;" | ||rowspan="2" | 25,851
| 2001-09-01<ref name="aug2001" /> || 62 (thus far that year)<br>5 (August 5 - September 1) ||style="background-color: gray;" |
|-
| 2001-09-30<ref name="aug2001" /> ||style="background-color: gray;" | ||rowspan="3" | 25,851
|-
| 2002-12<ref>[https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html Archived copy of a TRST spreadsheet reporting on December 2002 game sales]</ref> ||style="background-color: gray;" |  
|-
|-
| 2003<ref>[https://groups.google.com/g/alt.games.video.sony-playstation2/c/EITNdEOBAfU/m/9r2L6ZD0F44J Post by Steven Hurdle in the alt.games.video.sony-playstation2 thread "Has the videogame market finally stopped growing?" (September 17, 2003)]</ref> ||style="background-color: gray;" |
| 2003<ref>[https://groups.google.com/g/alt.games.video.sony-playstation2/c/EITNdEOBAfU/m/9r2L6ZD0F44J Post by Steven Hurdle in the alt.games.video.sony-playstation2 thread "Has the videogame market finally stopped growing?" (September 17, 2003)]</ref> ||style="background-color: gray;" |

Revision as of 11:11, 23 July 2025

Klonoa: Door to Phantomile is a 2.5D platform game released for the PlayStation in 1997 (in Japan) and 1998 (the rest of the world).

History[edit]

Previews[edit]

Gameplay footage from E3 1997
Short preview from Game Catalog II (a Japanese TV show run by Famitsu; December 4, 1997)
Video preview taken from a CD-ROM bundled with issue 39 of Next Generation (dated March 1998)

Magazine covers[edit]

Features[edit]

Reader submissions[edit]

Advertising[edit]

Japanese TV ad (with English subtitles by the uploader, Chris Aaron)
Japanese store promo video

Interviews[edit]

Reviews[edit]

Flights of Fantasy review

Sales[edit]

Japan[edit]

Date Copies sold that week Total sold Chart position
1997-12-14[4] 48,950 3
1997-12-21[4] 24,309 73,259 20
1998-01-04[4] 112,575

North America[edit]

Note that the below data was largely taken from the NPD Group's TRST system, which only accounted for a portion of approximately 81% of American game retailers (as officially stated in 2000). In addition, Walmart pulled out between July 2001 and July 2011, dropping the officially estimated coverage to 60%.[5]

Date Copies sold that period Total sold
2000-07-01[6] 325 (thus far that year)
86 (May 28 - July 1)
2001-01-31[7] 25,830
2001-03[8] 25,834
2001-06[9] 25,842
2001-09-01[5] 62 (thus far that year)
5 (August 5 - September 1)
2001-09-30[5] 25,851
2002-12[10]
2003[11]

United Kingdom[edit]

Date Total sold
2000?[12] 1,794

Websites[edit]

Forum posts[edit]

  • "Length" (a brief conversation about how long it takes to beat the game on IGN's Klonoa board; began October 10, 2004, archived via Wayback Machine on February 22, 2005)

Miscellaneous[edit]

Notes[edit]

  1. Part 2 is focused on Klonoa 2: Lunatea's Veil.

References[edit]