Klonoa: Door to Phantomile: Difference between revisions

From Video Game Morgue File

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Adding more sales data
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Adding and adjusting some sales data
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=== North America ===
=== North America ===
Note that the below data was largely taken from the NPD Group's TRST system, which only accounted for approximately 81% of American game retailers (as officially stated in 2000). In addition, Walmart pulled out between [https://kidscreen.com/2003/10/01/npd-20031001 July 2001] and [https://www.gamedeveloper.com/business/walmart-lifts-restrictions-on-u-s-game-sales-data July 2011], impacting all data within that timeframe.
Note that the below data was largely taken from the NPD Group's TRST system, which only accounted for a portion of approximately 81% of American game retailers (as officially stated in 2000). In addition, Walmart pulled out between [https://kidscreen.com/2003/10/01/npd-20031001 July 2001] and [https://www.gamedeveloper.com/business/walmart-lifts-restrictions-on-u-s-game-sales-data July 2011], dropping the officially estimated coverage to 60%.<ref name="aug2001">[https://archive.gamehistory.org/item/38b67b08-a3c7-4233-8e66-b2084b77c1aa August 2001 TRSTS video games report (archived on the Video Game History Foundation Library)]</ref>


{| class="wikitable"
{| class="wikitable"
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|-
|-
| 2000-07-01<ref>[https://archive.gamehistory.org/item/bd896d2e-2e0a-4404-90e4-88ef46eef949 June 2000 TRSTS video games report (archived by the Video Game History Foundation Library)]</ref> || 325 (thus far that year)<br>86 (May 28 - July 1) ||style="background-color: gray;" |
| 2000-07-01<ref>[https://archive.gamehistory.org/item/bd896d2e-2e0a-4404-90e4-88ef46eef949 June 2000 TRSTS video games report (archived by the Video Game History Foundation Library)]</ref> || 325 (thus far that year)<br>86 (May 28 - July 1) ||style="background-color: gray;" |
|-
| 2001-01-31<ref>[https://archive.gamehistory.org/item/7d0f8897-34f1-4253-939f-849a94a61f76 LTD sales report up through the end of January 2001 (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,830
|-
|-
| 2001-03<ref>[https://archive.gamehistory.org/item/3f281fff-9f88-4174-9ba3-f4496cbf673d March 2001 sales report (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,834
| 2001-03<ref>[https://archive.gamehistory.org/item/3f281fff-9f88-4174-9ba3-f4496cbf673d March 2001 sales report (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,834
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| 2001-06<ref>[https://archive.gamehistory.org/item/6c32790c-a3b1-45a0-b389-c618e33e37c1 June 2001 sales report (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,842
| 2001-06<ref>[https://archive.gamehistory.org/item/6c32790c-a3b1-45a0-b389-c618e33e37c1 June 2001 sales report (archived by the Video Game History Foundation Library)]</ref> ||style="background-color: gray;" | || 25,842
|-
|-
| 2002-12<ref>[https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html Archived copy of a TRST spreadsheet reporting on December 2002 game sales]</ref> ||style="background-color: gray;" | ||rowspan="2" | 25,851
| 2001-09-01<ref name="aug2001" /> || 62 (thus far that year)<br>5 (August 5 - September 1) ||style="background-color: gray;" |
|-
| 2001-09-30<ref name="aug2001" /> ||style="background-color: gray;" | ||rowspan="3" | 25,851
|-
| 2002-12<ref>[https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html Archived copy of a TRST spreadsheet reporting on December 2002 game sales]</ref> ||style="background-color: gray;" |  
|-
|-
| 2003<ref>[https://groups.google.com/g/alt.games.video.sony-playstation2/c/EITNdEOBAfU/m/9r2L6ZD0F44J Post by Steven Hurdle in the alt.games.video.sony-playstation2 thread "Has the videogame market finally stopped growing?" (September 17, 2003)]</ref> ||style="background-color: gray;" |
| 2003<ref>[https://groups.google.com/g/alt.games.video.sony-playstation2/c/EITNdEOBAfU/m/9r2L6ZD0F44J Post by Steven Hurdle in the alt.games.video.sony-playstation2 thread "Has the videogame market finally stopped growing?" (September 17, 2003)]</ref> ||style="background-color: gray;" |

Revision as of 09:11, 23 July 2025

Klonoa: Door to Phantomile is a 2.5D platform game released for the PlayStation in 1997 (in Japan) and 1998 (the rest of the world).

History

Previews

Gameplay footage from E3 1997
Short preview from Game Catalog II (a Japanese TV show run by Famitsu; December 4, 1997)
Video preview taken from a CD-ROM bundled with issue 39 of Next Generation (dated March 1998)

Magazine covers

Features

Reader submissions

Advertising

Japanese TV ad (with English subtitles by the uploader, Chris Aaron)
Japanese store promo video

Interviews

Reviews

Flights of Fantasy review

Sales

Japan

Date Copies sold that week Total sold Chart position
1997-12-14[4] 48,950 3
1997-12-21[4] 24,309 73,259 20
1998-01-04[4] 112,575

North America

Note that the below data was largely taken from the NPD Group's TRST system, which only accounted for a portion of approximately 81% of American game retailers (as officially stated in 2000). In addition, Walmart pulled out between July 2001 and July 2011, dropping the officially estimated coverage to 60%.[5]

Date Copies sold that period Total sold
2000-07-01[6] 325 (thus far that year)
86 (May 28 - July 1)
2001-01-31[7] 25,830
2001-03[8] 25,834
2001-06[9] 25,842
2001-09-01[5] 62 (thus far that year)
5 (August 5 - September 1)
2001-09-30[5] 25,851
2002-12[10]
2003[11]

United Kingdom

Date Total sold
2000?[12] 1,794

Websites

Forum posts

  • "Length" (a brief conversation about how long it takes to beat the game on IGN's Klonoa board; began October 10, 2004, archived via Wayback Machine on February 22, 2005)

Miscellaneous

Notes

  1. Part 2 is focused on Klonoa 2: Lunatea's Veil.

References